Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Misc > Archive::Off Topic

Archive::Off Topic Archive area for Off Topic's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 07-29-2002, 05:48 PM
Ivel
Fire Beetle
 
Join Date: May 2002
Posts: 17
Default Camelot online eXperience Gets Logged On

Everyone knew this day would come. Some thought it wouldn't be until hell froze over, others thought it should have been done yesterday. Well, lucky for us, both of those groups were incorrect and the complete login system was decrypted and emulated today.

Yes, I said it. CoX server just hurdled the number one barrier that they had in front of them. Now CoX users can start up their own server localhost, run a patcher to point to your local server, provide your server with a username and password, click ok, then... then... well, that is where we are.

But if you know much about DAoC, getting past the login info is one of the many peaks that we will have to hurdle, however, it is by far the most important. Now work can begin on the rest of the server. To give you an idea of where we are now, the next step will be finalizing the character creation process and beginning the basic structures of the backend. As of now, the plan is to use a XML file structure as the default b/e, but will add in MSSQL, MySQL and Oracle support in the future. Scripting is still being tossed around, but at this point it is looking like JavaScript is running as the favorite for now. But that might change in the near future.

So anyways, this is our update for the time being.

Also, as I have said in the past, we are in need of some experienced C++ developers. If you have SQL or XML knowledge, that is a bonus, but our biggest need ATM is 1 maybe 2 strong c++ devs with prior EMU experience.

For more info on CoX, visit us at:

http://www.CoXDev.org

or

coxdev.mine.nu
Port:6667
#CoXDev and/or
#InsideDAoC

Thanks
The CoX Team
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:05 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3