Everyone knew this day would come. Some thought it wouldn't be until hell froze over, others thought it should have been done yesterday. Well, lucky for us, both of those groups were incorrect and the complete login system was decrypted and emulated today.
Yes, I said it. CoX server just hurdled the number one barrier that they had in front of them. Now CoX users can start up their own server localhost, run a patcher to point to your local server, provide your server with a username and password, click ok, then... then... well, that is where we are.
But if you know much about DAoC, getting past the login info is one of the many peaks that we will have to hurdle, however, it is by far the most important. Now work can begin on the rest of the server. To give you an idea of where we are now, the next step will be finalizing the character creation process and beginning the basic structures of the backend. As of now, the plan is to use a XML file structure as the default b/e, but will add in MSSQL, MySQL and Oracle support in the future. Scripting is still being tossed around, but at this point it is looking like JavaScript is running as the favorite for now. But that might change in the near future.
So anyways, this is our update for the time being.
Also, as I have said in the past, we are in need of some experienced C++ developers. If you have SQL or XML knowledge, that is a bonus, but our biggest need ATM is 1 maybe 2 strong c++ devs with prior EMU experience.
For more info on CoX, visit us at:
http://www.CoXDev.org
or
coxdev.mine.nu
Port:6667
#CoXDev and/or
#InsideDAoC
Thanks
The CoX Team