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Old 04-18-2009, 11:01 PM
Tabidzukare
Sarnak
 
Join Date: Mar 2009
Location: A place
Posts: 42
Default MTL information??

Hi guys,

I've been loving working with your tools Windcatcher.. absolutely incredible! I've tried researching this on my own and PM'ing people who might know, but getting no response.

I'm trying to export models/world geometry with textures for either use in OpenZone or 3DS. I've been able to open the geometry for the world itself without difficulty by exporting as an OBJ from zoneConverter. However, without a MTL file to point to where all the textures go I just get a big old single color block of geometry. While I could probably go in an break it up and texture things individually it would be hugely time consuming (if I've got to do it that way I've got to then.. )

I'm trying to figure out a way to export the model data from a zone with it's textures intact. I've read of a guy Kaiyoto or something like that having created a script for exactly this, but PMing people who knew him has yielded nothing as by these days everyone who knew him are EQEMU staff and unlikely to respond to my measly PM .

My overall EQEMU goal is my own, but other purposes include, using the EQ models or zones in other game editors to mod elements of other games. Any help in the right direction would be fantastic, thanks in advance. I apologize if I'm overlooking simple details, bare in mind I am almost completely new to this end of the scene and just working with what skills I have.

Kindest Regards,
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