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Old 06-13-2009, 11:28 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 656
Default Expanding Exp Mods

It would be really nice if there were additional rules in place to allow for increasing exp modifiers based upon a level range instead of just a generalized rule. As we all know the amount of exp that is needed can vary wildly in certain level ranges then normalize again. The hell levels between 45 -59 are a prime example of that. A 1.5x mod at level 40 maybe be sufficient for a modifier but at 51 it won't even be noticable and at 59 the mod makes no difference. Then at 60 it takes a big plunge into the easy leveling category and at 61 it normalizes again. That type of shift in the exp curve makes a generalized exp mod good for some levels but bad for others.

So what I was thinking was this create rules for say levels 1-10, 11-20, 21-30, 31-40 and so fourth so that the exp mods can be more precisely controlled according to level.
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