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  #25  
Old 07-10-2009, 08:27 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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Did some work on SoF raids today, seems they changed the general struct some; which is the struct for the majority of raid actions: everything from adding members to changing loot types is through a single packet.

Code:
struct RaidGeneral_Struct {
/*00*/	uint32		action;
/*04*/	char		player_name[64];	//should both be the player's name
/*04*/	char		leader_name[64];
/*132*/	uint32		parameter;
};
is the current struct from a quick playing around with #optest it appears the sof struct will look something like:

Code:
/*00*/	uint32		action;
/*04*/	char		unknown[68];
/*04*/	char		player_name[60];
/*132*/	uint32		parameter;
I'll have to spend more time on it, the opcodes seem to work though and it shouldn't be too hard to encode this packet to make raids work, I just gotta fiddle around with it some more to figure the rest of everything out.
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