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  #13  
Old 08-04-2009, 08:20 PM
krystlih
Fire Beetle
 
Join Date: Jul 2004
Location: Florida
Posts: 16
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Actually we have decided to change it up here are the proposed changes right now:

Here is the ruleset we are applying to the Everquest Hardcore server:

Current features:

-Progression based server, starting with classic zones and progressing through the expansion.
-Progression rate will be based on the server admins discretion, it will not be after certain raid MOBs die, but rather when raid MOBs die and when the administrators feel its ready to progress.
-Unique PVP ruleset, the release of "hardcore zones", these zones are going to have their EXP rate boosted at least 4-5x the normal rate for the zone, however PVP will be enabled in these zones making them very risky to adventure in.
-PVP death will result in an item being dropped from your corpse (random item, including inventory)
-You can only initiate PVP against people within 9 levels of your level
-All NO DROP flags are gone from items so any item can be lost in PVP as well as traded within the economy
-PVP kills will result in rewarding AA experience (AA experience can only be gained through PVP, and can start being gained at level 1)
-NON-"Hardcore" zones will not have PVP enabled and normal PVE adventuring can occur there
-Upon zoning into a hardcore zone you will be given a 30 second "grace period" in which no PVP actions can be performed on you, once this 30 second grace period is up PVP may begin (or if you initiate a PVP action yourself)
-Once you are in a hardcore zone and you initiate a PVP action, you will be forced into a 5 minute "no zoning" lockout period unless you die, this will prevent people from harassing others and zoning out to safety

Future features Plans:

-"Hardcore" zone games, one example "Ogre ball", where you have to find an item (Ogre ball) in a "Hardcore zone", which will boost your HP and HP regen signficantly within the zone, but if you log out or zone out or die you lose the (Ogre ball), (small example)
-"Hardcore" zone faction based PVP, this will likely happen with the Velious expansion release, at this time the PVP in the "hardcore" zones will be based entirely off your faction, for example, Dragons vs Giants vs Dwarf faction PVP within the zone
-A neutral "Hardcore" city within the world that is "Hardcore" enabled, and has PVP based quests
-Leader boards, Kills vs Death ratio, total AA experience earned, etc.
Bounty system (potentially built within the "Hardcore" neutral city), where you can place bounties on other players and if the player is killed the bounty is rewarded to the player who killed them

This list will continue to grow as ideas and development continues.
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