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Old 09-28-2009, 12:38 AM
joeyftw
Fire Beetle
 
Join Date: Jul 2008
Location: seattle
Posts: 16
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well tried all resolutions my clients running in compatability mode i changed my client.ini to the one that was sent because mine was different and nothing my logs say
2009-09-27 21:34:12 Starting EverQuest (Build Oct 31 2005 10:33:37)
2009-09-27 21:34:12 Timezone: UTC-8h00m
2009-09-27 21:34:12 Loading graphics DLL.
2009-09-27 21:34:12 Parsing INI file .\eqclient.ini
2009-09-27 21:34:12 INI file .\eqclient.ini loaded.
2009-09-27 21:34:14 Initializing timers.
2009-09-27 21:34:17 Checking critical files.
2009-09-27 21:34:17 Initializing WinSock.
2009-09-27 21:34:17 Enumerating 3D devices.
2009-09-27 21:34:17 Found adapter #0 - NVIDIA GeForce 9800 GT (8.16.11.9062)
2009-09-27 21:34:17 Adapter #0 - NVIDIA GeForce 9800 GT :
2009-09-27 21:34:17 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2009-09-27 21:34:17 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2009-09-27 21:34:17 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2009-09-27 21:34:17 Initializing keypress handler.
2009-09-27 21:34:17 Parsing INI file .\defaults.ini
2009-09-27 21:34:17 INI file .\defaults.ini loaded.
2009-09-27 21:34:17 Loading keyboard tables.
2009-09-27 21:34:17 Creating window.
2009-09-27 21:34:17 Checking display driver version.
2009-09-27 21:34:18 Activating window.
2009-09-27 21:34:18 Picking a default resolution, desktop is 640 x 480, 32 bits
2009-09-27 21:34:18 Ratio is 1.33
2009-09-27 21:34:18 Resolution was capped at 800 x 600
2009-09-27 21:34:18 Resolution verified 800 x 600, 32 bits ... diff was 1000 from 0 modes
2009-09-27 21:34:18 Resolution selected 800 x 600, 32 bits
2009-09-27 21:34:18 CRender::InitDevice: Using 32bit mode.
2009-09-27 21:34:19 CRender::InitDevice: Using vsync 0.
2009-09-27 21:34:19 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2009-09-27 21:34:19 CRender::InitDevice: HardwareTnL Enabled.
2009-09-27 21:34:19 Using hardware vertex shaders.
2009-09-27 21:34:19 Initializing render system.
2009-09-27 21:34:19 Trilinear Mipmapping available.
2009-09-27 21:34:19 Vertex Shader Version: 3.0
2009-09-27 21:34:19 Pixel Shader Version: 3.0
2009-09-27 21:34:19 Initializing engine internals.
2009-09-27 21:34:19 CRender::InitDevice completed successfully.

which doesnt give me much to go off of....this is driving me insane haha
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