Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 11-13-2009, 07:29 AM
erde
Sarnak
 
Join Date: Sep 2006
Location: Germany
Posts: 82
Default unix "Sleep" implementation bug

After looking in eqlaunch.cpp i found somethin wired. eqlaunch contains this

Code:
if(zones.empty())
			Sleep(5000);
		else
			Sleep(2000);
to wait 5 or 2 seconds but in common/unix.cpp "Sleep" is implemented as

Code:
void Sleep(unsigned int x) {
	if (x > 0)
		usleep(x*1000);
}
so eqlaunch will wait 5*1000 seconds ! this seems to produce an overflow and my NetBSD 64bit QuadCore uses 100% CPU time.

after changing it to

Code:
void Sleep(unsigned int x) {
	if (x > 0)
		usleep(x);
}
everything is ok
__________________
"Yes, the artwork is awful. I am an engineer, not an artist " - David H. Eberly
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:42 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3