Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 02-25-2010, 02:56 AM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default Problem with 0xdddddddd in AIyellforhelp

I know other servers get this crash issue as well and I'd figure I would come out post this because it's repeating and causal to many crashes in even the latest and cleanest of compiles...

aggro.cpp

0xdddddddd in the NPC* mob object for the AIYellForHelp function

secrets edit: more specifically, it's related to the pointer being valid, but the NPC object having the wrong values, ie, 0xdddddddd

Akkadius edit: Would help as well to know what exactly its related to besides AIYellForHelp so we can prevent these measures, thanks

Last edited by Secrets; 02-25-2010 at 03:01 AM..
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:45 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3