Does quest::disable_spawn2 work?
I'm trying to depop a area of a zone of it's current mobs and prevent those mobs from respawning using quest::disable_spawn2(#####); and the mobs still continue to spawn.
I want these mobs to stay down until I use quest::enable_spawn2.
I've tried using the disable both before and after depopping the mobs.
Am I using this wrong? Did a search and there's no examples I can find of it being used and of course the Wiki has no information other than this function exists.
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