Quote:
Originally Posted by joligario
I seriously think it would be easier to just put the pit mobs on a spawn_condition...
Example: Kithicor changes night/day mobs.
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If I understand this right, I'd have to basically make a copy of all the spawn2s in the zone and set the new set of entries in the pit to a different condition than the normal mobs, which has them disable from spawning. Then I just use set the condition to 1 for spawned and 2 for not spawned?
If that is correct, I guess I could do that. Just so newb, wasn't wanting to make significant DB changes.
I'm making these fixes for general consumption.