Quote:
Originally Posted by Derision
The zombie_catapults I mentioned in a previous post that were showing as humans are actually 'Destructable objects' that I think were introduced in Serpent's spine.
I can get the catapults to display properly if I hard code the same data as is in a live spawn packet (three strings and 53 bytes of as yet unidentified data).
I plan to look at the destructable objects some more at the weekend to see if I can figure out what those 53 bytes control so we can make some meaningful fields for them in
the npc_types table.
If anyone has any info on destructable objects, particuarly do some behave differently than others, do their graphics change as they get to various %s of hit points, are some immune
to melee, or spells, or certain types of spells, etc, that might possibly help identify what some of the data associated with them controls.
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If it helps any, I think a_training_dummy in the crescent log I sent is in the same boat. On live it appears as a training dummy and seems to be a chest object, but in the collect its race and bodytype is 0.
Thank you for getting those changes in. I can't think of a thing wrong now!