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Old 08-03-2010, 01:10 AM
blindaviator
Sarnak
 
Join Date: Jul 2010
Posts: 61
Default Help with Set Proximity

I am trying to set an area effect with the quest::set_proximity and using an invisible man...

Can anyone give me a quick rundown on how this function works?? Have been trying to setup proximities in certain areas to prevent un-flagged players from getting past a certain point... Would like to have it move them back a short distance when they enter the area... Not sure how I would write such a script... Not 100% sure how the function works...

I tried a few test setups but so far haven't had any luck with it working...

Anyone give me a few pointers??

Thx
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