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Old 10-05-2002, 10:49 AM
Draugr
Hill Giant
 
Join Date: Jan 2002
Posts: 141
Default AI & A few other questions?

Hi,
I wanted to ask a few questions on EQemu's AI & pathing for MOBS. I'm not a programmer and haven't followed the development for a while so I just wanted to ask some questions and see if there is anyone with answers.

1. I understand there is no NPC AI and I remember reading that there was some problems with the concept. Does anyone know what the problems are or if AI is being worked on?

2. What about pathing? Is it possible to set an NPC and say go from point A to Point B then wait 30 seconds and Return to Point A or even GOTO Point C, etc....

3. With regards to the databases. Does the use of the databases make the server fully stocked (or close to it) like the real EQ? I mean is the databases what position and place all the objects, mobs, etc... So a quick installation and BINGO you have a fully or near fully populated server?


Well, I guess thats about all. I used to play EQ but got tired of the BS and quit. I still long for the days of wandering West KArana and bumping into those two goons, Froon and Choon or that damn Hill Giant! EQ is a great game, but the operators of the official servers just don't know how to make it work right. :( I can't wait for EQemu to get further along so I can setup a server and play locally with a few friends.
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