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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

 
 
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Old 12-31-2010, 12:49 AM
erik_llewellyn
Sarnak
 
Join Date: Dec 2006
Posts: 98
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I have completed testing to discover the exact cause of this issue. If you turn on the "Character:SoDClientUseSoDHPManaEnd" in the "rule_values" table, then the UF client will NOT adjust for buffs until you zone in the inventory window. if you leave this value set to "false" then the UF client will show the buffs correctly BUT the HP/Mana/End calcs are all off and leaves you at 68% hps when "#heal" ed. The #showstats window also only reports the old titanium calc values for these as well.

As stated in my last post, this seems to be totally functional on PEQ so they must have some code that adjusted this or there is something that those of us basing our serveres on the PEQ and EQEmu SVNs are missing.
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