zone instancing
I want to create a zone instance using completely unique spawns that were not part of the non-instanced version of that zone. Now using the version field for the npc to control what version of the zone it spawns in doesn't seem like it would work in this case because the spawn chance for the unique spawns would have to be set to 0 otherwise they would show up in the normal version of the zone. Now if spawns in zone instances work like normal zones then the zone instance would be void of life. Assuming the version field can't be used is it possible to retrieve a zone instance id and then spawn npcs within that instance using quest::spawn2()? How much of a strain does zone instancing cause on a computer because I would be attempting to spawn between 170-308 npcs depending on the zone.
The reason I want to do this is that I have completely custom versions of Crystallos, Bloodmoon Keep and Loping Plains that I am currently using in place of the normal zone versions. The problem is I want to use the normal versions of the zone for exp and such then have the custom versions instanced for group/raid content.
I have not started this script yet because I am not sure if it is possible to do....so any thoughts or suggestions would be greatly appreciated.
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