ok tell me if I am reading the code right:
when timers runs out, the npc will check for - which which way he should be facing WHEN HE WAS SPAWNED, and set himself that way?
I am just curious if 'moveto' command would cause him to "jump in place", since he would not be "turning" technically but "teleported" which usually causes "bumping up" like effect...
Thought I guess its a minor issue.
Very cool solution otherwise
