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Old 01-27-2012, 09:28 PM
Harcourt
Sarnak
 
Join Date: Jul 2011
Posts: 33
Default azone2 question

I'm not sure where to post this, since most of the discussion on it seems to be in the developer forums.

Hopping NPCs are getting under my skin, and I notice that one of the zones does not have a .map file. (I would like to use Blightfire Moors to test some things).

I built azone2 on a Linux box and ran it against the eqg file:

$ azone2 moors
AZONE2: EQEmu .MAP file generator with placeable object support.
Unable to open container file 'moors.eqg'

(The file opened OK, but the archiver couldn't read the zone data)


I obtained a Windows executable from
http://eqemumaps.googlecode.com/svn/trunk/azone_utils/

and ran that:

E:\underfoot>\Azone2.exe moors
AZONE2: EQEmu .MAP file generator with placeable object support.
Error reading ZON/TER from moors.eqg

The EQG version in Underfoot may be newer than azone2 can handle. Or I may be using azone2 wrong. Any suggestions?
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