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Old 01-28-2012, 10:34 PM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
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Hey guys, sorry I have been absent for a while.

Linux guys, great work and I am very happy to have some people on different operating systems.

The texture loader is an offshoot of a texture loader from another engine and it looks like it's giving problems so we can definitely kick it and use SDL_image.

Currently, this only has been tested on classic zones. Therefore, the only image type that is currently supported is an 8 bit bitmap. The reason there is a bit more code there in there is because I had to add an instance where the 8 bit bitmap would compute an alpha layer for masked textures.

What kind of format does the new client use? I see that the log said bitmap with an unrecognized BPP which make me assume 24 for which support can easily be added. In addition to bitmap, do the newer zones use .dds or any other format?

Since my last commit, I have done a ton of cleanup to the WLD class, changed a lot of the uchar* to char* to avoid mixed character type warning, and fixed a few other things but have unfortunately been at the whim of a six week intensive calculus class. After an exam on Monday, I will be able to push that latest version and have a couple of hours each night to code.

I'll add support for the texture types and try to get the linux diffs sorted. I see that as the new number one priority besides stability; getting the client working on linux as well. We can slowly eliminate Windows specifics and have an SVN that is cross platform friendly.

Thank you again for showing interest and I will definitely put some time in next week to get this stable on linux and adding you guys to the SVN if you so desire.

Cheers!
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