What exactly is the 'final product' going to entail?
I read that post about "content creation" and I just don't get it. Isn't the point of this everquest server emulator to actually emulate a real LIVE everquest server? I for one would love to bring my characters and my friends offline(just build chars with the same equipment, there are more than 10 of us) so I could play it at a lan. There are tons of us who play that I live near...this way, we could set up a computer to play it at a lan and just have fun without worrying about sharing modems(no broadband here) or disconnects.
I mean, are people really going to use this emulator to set up a bunch of custom servers? I for one would love to build a machine very similar to live servers. I know the emulator has a ways to go before it gets to that state, but what about the database? I used that spawn data zip file and it was neat, but its nothing like a live server(no offense to the author.) I would love to add/edit the database myself, but am not sure of tools available to do so.
As far as legality is concerned, why should Verant care? Did ID software get pissed when people made mods but used the default models and maps? Its not like people are redistributing copyrighted content. Its just being utilized by homebrew databases and scripts. I personally see nothing illegal about trying to emulate a live server. Its just reverse engineering, which has been proven to be legal in court.
Anywho, I'd love to hear comments from anyone who thinks similarly to me, or is interested in it. I would also love to get to work on making a 'realistic' database for the server, zone by zone. Keep me posted, or send me an email(blf141@psu.edu)
Thanks for your time,
Flecko
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