hmm, what if its a wide area though. its open to wander. Is there some sort of way to restrict it from going to the area of a wall.
In EQLive, i've seen some mobs walk into walls.. mainly because of lag which would make sense but also because they are not in that area.. its a weird bug.
Example:
In city of mist, monsters on the top area of the zone, im guessing they fall sort of and they fall onto the ground and start walking, they usually just walk into walls then disappear.. im guessing they dont fall its just a bug. But what if it does run into a wall? what would happen sense it doesnt know what it is.
As for Glasswalker, this would be a great thing to start if you are going to show work to EQEMu. Just a suggestion
