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Old 10-24-2012, 06:13 PM
bad_captain
Developer
 
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
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Below is a first attempt at breaking up the remaining work to be done for mercs. Some of the areas are very broad, but will get refined once work is done on them or in other areas. I have done some work on stats, but until the exact method of giving mercs stats and skills is decided, a lot of the other areas can't be worked on (such as combat). I will try to update this as work is done and further clarify the remaining items to do.

Packets
Merc Merchant List- send correct stances instead of hard coded ones
Merc Hire- check if client has enough coin, deduct purchase cost from client
Timer- send response packet, check if client has enough coin, if so- deduct upkeep from client; if not- dismiss merc
Merc Command- zone, change stance, etc
Remove most if not all of the hard coded values left
Finish extracting packet sending functions

Stats
NPC style stats or equipment based?
Weapons or Max/Min hit?
Stats db table
Skills stored in db table?
if using equipment, need equipment lists
stat scaling based on lvl, proficiency, tier

Spells
Spell & Skill lists per lvl & proficiency

Combat
Melee Attacks
Spell Casting
AI based on proximity
Group Roles
Flee based on confidence & situation

Out of Combat
Buffs
Resurrections

Misc
Save merc to DB

Last edited by bad_captain; 11-03-2012 at 01:57 PM..
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