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Old 11-18-2012, 12:55 AM
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Secrets
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Quote:
Originally Posted by bad_captain View Post
Is there any difference between client_level and level in merc_npc_types? Since the merc is supposed to be the same level as the client, couldn't you just go by level? It's not a big deal, just curious.

Also, I don't think having the merc_npc_type_id in the merc_types table will work. There will by many merc_npc_types for every merc_type. Merc Types are what show up in the dropdown of the mercenary purchase window. It only relies on the race and proficiency (apprentice or journeyman). Subtypes include the class & tier. The merc_npc_types table will also depend on the merc_subtypes, since there will be different stats for different classes & tiers. You could put it in merc_templates, but because the stats really don't depend on race, you would have to duplicate the merc_npc_type_id for each record in merc_templates with the same class, proficiency & tier. That's why I just included the class, proficiency & tier in my stats table, but it could be done in merc_templates as well.

I just want to make sure I understand your logic before putting the stats in, since it will be harder to change once it's merged into the trunk and people start playing around with them.
Could do it by level, I just wanted to have the opportunity for different merc levels than what the client is actually having for custom server purposes. For example, a merc might be level 44 for a level 50 character, 45 for a 51, etc, in a custom scenario anyways.

I wanted to leave it open-ended enough that PEQ and other servers that need the merc to be more modular can use it in their own way without having to change too much.

Currently the class/race is set from the merc's template, not the merc_npc_types table. If you would like to trim that merc_npc_types table of duplicate entries be my guest.
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