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Old 11-08-2002, 07:03 AM
quester
Hill Giant
 
Join Date: Oct 2002
Posts: 108
Default FIX: For zone crashes and invalid spawns

Simple oversight in the code..looks liek the DB grew faster than it. Right now, any npc over 65535 will either spawn the wrong npc or cause a crash...After fixing this, zones that always crashed for me like Kael, which had a lot of high IDs, now work.

DIFF:
EMuShareMem/NPCTypes.h
Code:
6c6
< #define MMF_MAX_NPCTYPE_ID		65536
==========
> #define MMF_MAX_NPCTYPE_ID		100000
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