Just stick it in classes.cpp. if I borked something let me know please. Updated thanks xar.
Code:
case WARRIOR:
if (level >= 65)
return "Overlord";
else if (level >= 60)
return "Warlord";
else if (level >= 55)
return "Myrmidon";
else if (level >= 51)
return "Champion";
else
return "Warrior";
case CLERIC:
if (level >= 65)
return "Archon";
else if (level >= 60)
return "High Priest";
else if (level >= 55)
return "Templar";
else if (level >= 51)
return "Vicar";
else
return "Cleric";
case PALADIN:
if (level >= 65)
return "Lord Protector";
else if (level >= 60)
return "Crusader";
else if (level >= 55)
return "Knight";
else if (level >= 51)
return "Cavalier";
else
return "Paladin";
case RANGER:
if (level >= 65)
return "Forest Stalker";
else if (level >= 60)
return "Warder";
else if (level >= 55)
return "Outrider";
else if (level >= 51)
return "Pathfinder";
else
return "Ranger";
case SHADOWKNIGHT:
if (level >= 65)
return "Dread Lord";
else if (level >= 60)
return "Grave Lord";
else if (level >= 55)
return "Revenant";
else if (level >= 51)
return "Reaver";
else
return "Shadowknight";
case DRUID:
if (level >= 65)
return "Storm Warden";
else if (level >= 60)
return "Hierophant";
else if (level >= 55)
return "Preserver";
else if (level >= 51)
return "Wanderer";
else
return "Druid";
case MONK:
if (level >= 65)
return "Transcendent";
else if (level >= 60)
return "Grandmaster";
else if (level >= 55)
return "Master";
else if (level >= 51)
return "Disciple";
else
return "Monk";
case BARD:
if (level >= 65)
return "Maestro";
else if (level >= 60)
return "Virtuoso";
else if (level >= 55)
return "Troubadour";
else if (level >= 51)
return "Minstrel";
else
return "Bard";
case ROGUE:
if (level >= 65)
return "Deceiver";
else if (level >= 60)
return "Assassin";
else if (level >= 55)
return "Blackguard";
else if (level >= 51)
return "Rake";
else
return "Rogue";
case SHAMAN:
if (level >= 65)
return "Prophet";
else if (level >= 60)
return "Oracle";
else if (level >= 55)
return "Luminary";
else if (level >= 51)
return "Mystic";
else
return "Shaman";
case NECROMANCER:
if (level >= 65)
return "Arch Lich";
else if (level >= 60)
return "Warlock";
else if (level >= 55)
return "Defiler";
else if (level >= 51)
return "Heretic";
else
return "Necromancer";
case WIZARD:
if (level >= 65)
return "Arcanist";
else if (level >= 60)
return "Sorcerer";
else if (level >= 55)
return "Evoker";
else if (level >= 51)
return "Channeler";
else
return "Wizard";
case MAGICIAN:
if (level >= 65)
return "Arch Convoker";
else if (level >= 60)
return "Arch Mage";
else if (level >= 55)
return "Conjurer";
if (level >= 51)
return "Elementalist";
else
return "Magician";
case ENCHANTER:
if (level >= 65)
return "Coercer";
else if (level >= 60)
return "Phantasmist";
else if (level >= 55)
return "Beguiler";
else if (level >= 51)
return "Illusionist";
else
return "Enchanter";
case BEASTLORD:
if (level >= 65)
return "Feral Lord";
else if (level >= 60)
return "Savage Lord";
else if (level >= 55)
return "Animist";
else if (level >= 51)
return "Primalist";
else
return "Beastlord";
case BANKER:
if (level >= 65)
return "Elder Banker";
else if (level >= 60)
return "Oldest Banker";
else if (level >= 55)
return "Older Banker";
else if (level >= 51)
return "Old Banker";
else
return "Banker";