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Old 11-12-2002, 08:26 AM
Baron Sprite's Avatar
Baron Sprite
Dragon
 
Join Date: Jan 2002
Posts: 708
Default Titles for 65+

Just stick it in classes.cpp. if I borked something let me know please. Updated thanks xar.
Code:
		case WARRIOR:
			if (level >= 65)
				return "Overlord";
			else if (level >= 60)
				return "Warlord";
			else if (level >= 55)
				return "Myrmidon";
			else if (level >= 51)
				return "Champion";
			else
				return "Warrior";
		case CLERIC:
			if (level >= 65)
				return "Archon";
			else if (level >= 60)
				return "High Priest";
			else if (level >= 55)
				return "Templar";
			else if (level >= 51)
				return "Vicar";
			else
				return "Cleric";
		case PALADIN:
			if (level >= 65)
				return "Lord Protector";
			else if (level >= 60)
				return "Crusader";
			else if (level >= 55)
				return "Knight";
			else if (level >= 51)
				return "Cavalier";
			else
				return "Paladin";
		case RANGER:
			if (level >= 65)
				return "Forest Stalker";
			else if (level >= 60)
				return "Warder";
			else if (level >= 55)
				return "Outrider";
			else if (level >= 51)
				return "Pathfinder";
			else
				return "Ranger";
		case SHADOWKNIGHT:
			if (level >= 65)
				return "Dread Lord";
			else if (level >= 60)
				return "Grave Lord";
			else if (level >= 55)
				return "Revenant";
			else if (level >= 51)
				return "Reaver";
			else
				return "Shadowknight";
		case DRUID:
			if (level >= 65)
				return "Storm Warden";
			else if (level >= 60)
				return "Hierophant";
			else if (level >= 55)
				return "Preserver";
			else if (level >= 51)
				return "Wanderer";
			else
				return "Druid";
		case MONK:
			if (level >= 65)
				return "Transcendent";
			else if (level >= 60)
				return "Grandmaster";
			else if (level >= 55)
				return "Master";
			else if (level >= 51)
				return "Disciple";
			else
				return "Monk";
		case BARD:
			if (level >= 65)
				return "Maestro";
			else if (level >= 60)
				return "Virtuoso";
			else if (level >= 55)
				return "Troubadour";
			else if (level >= 51)
				return "Minstrel";
			else
				return "Bard";
		case ROGUE:
			if (level >= 65)
				return "Deceiver";
			else if (level >= 60)
				return "Assassin";
			else if (level >= 55)
				return "Blackguard";
			else if (level >= 51)
				return "Rake";
			else
				return "Rogue";
		case SHAMAN:
			if (level >= 65)
				return "Prophet";
			else if (level >= 60)
				return "Oracle";
			else if (level >= 55)
				return "Luminary";
			else if (level >= 51)
				return "Mystic";
			else
				return "Shaman";
		case NECROMANCER:
			if (level >= 65)
				return "Arch Lich";
			else if (level >= 60)
				return "Warlock";
			else if (level >= 55)
				return "Defiler";
			else if (level >= 51)
				return "Heretic";
			else
				return "Necromancer";
		case WIZARD:
			if (level >= 65)
				return "Arcanist";
			else if (level >= 60)
				return "Sorcerer";
			else if (level >= 55)
				return "Evoker";
			else if (level >= 51)
				return "Channeler";
			else
				return "Wizard";
		case MAGICIAN:
			if (level >= 65)
				return "Arch Convoker";
			else if (level >= 60)
				return "Arch Mage";
			else if (level >= 55)
				return "Conjurer";
			if (level >= 51)
				return "Elementalist";
			else
				return "Magician";
		case ENCHANTER:
			if (level >= 65)
				return "Coercer";
			else if (level >= 60)
				return "Phantasmist";
			else if (level >= 55)
				return "Beguiler";
			else if (level >= 51)
				return "Illusionist";
			else
				return "Enchanter";
		case BEASTLORD:
			if (level >= 65)
				return "Feral Lord";
			else if (level >= 60)
				return "Savage Lord";
			else if (level >= 55)
				return "Animist";
			else if (level >= 51)
				return "Primalist";
			else
				return "Beastlord";
		case BANKER:
			if (level >= 65)
				return "Elder Banker";
			else if (level >= 60)
				return "Oldest Banker";
			else if (level >= 55)
				return "Older Banker";
			else if (level >= 51)
				return "Old Banker";
			else
				return "Banker";
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