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Old 03-14-2013, 10:32 PM
Leetsauce
Hill Giant
 
Join Date: Apr 2010
Posts: 169
Default ! [Leetsauce]EconomyBased|Classic-OoW|Solo|Bots

I just wanted to post the new and improved sandbox of mine. I really wish I could get more people to play, and hopefully this will either A) Pique interest or B) Open an outlet of discussion as to why people would or would not be interested in playing on a server like my own.

http://leetsauce-server.proboards.com/
Overview:
The server ONLY SUPPORTS TITANIUM CLIENTS
Level Cap: 70
Xp has been raised slightly.
AA xp has been raised slightly.
Group xp modifier has been raised drastically to promote grouping.(does not apply to bots)
Spell scriber in hubzone
Skill-trainer up to 100(i think)in hubzone. The skilluprate is decent also.
Respawn times have been reduced to 0. All you have to do is zone out and back in, and the mobs will have spawned while you were gone. This may be changed in the future if it becomes a problem(floods of plat)
I'm actively on the server working on different things trying to perfect what is listed below in the content section, and proactively monitoring the fluctuation of money in an attempt to regulate it, but only in terms of gamebreaking.
Spells have also been modified and normalized. This does not make primary healing classes obsolete, I promise.

Plat-based progression. Every single item in the game has a price. Random trash and tradeskill loot has a low value to entice tradeskilling. You can buy the components for 5-10p to create a piece of armor worth 1-2k for instance. Armor and weapons are the most valuable as that is what the progression is based on. The idea is to play original EQ, gear up as you normally would by going from expansion to expansion (upgrading Temple of Veeshan gear to Vex Thal gear as an example) but being able to do it solo, and be able to do it by means of farming items to sell for plat to buy the next set of gear, or even your next epic, or even possibly your epic aug which turns your 2.0 into more of a beast than what it already was.

Bots have been unlocked. I have allowed players to do this because the population has been so low. I'd MAYBE think about disabling it if I had enough people playing that a brand new player could find a group, but on the other-hand I like the bot code that is in place on my server, and at times it has made it easier for me to use bots than to box.

I also unlocked #peqzone and #tgczone. Additionally, I have removed the debuff and cooldown on both.

Items no longer have required or recommended level, skill, or race(so I can perma-skelly someone if so desired and it wouldn't render them useless in the way of gear)

All door+key requirements have been removed. I've determined it does not take anything crucial away from playing a rogue.

Epics are purchasable. 1.0 is free. 1.5 and 2.0 and 2.5 prices are all priced to follow a level-scheme. You should be able to buy 1.0 at level 1, 1.5 in the 50's, 2.0 in the mid-to-late 60's, and 2.5 at 70 with a good start on AA's. This does make most weapons that would drop from a mob obsolete, except for the fact that it is a plat-based server, and they will net you money to put toward gear, or an upgraded epic.

Content: I have things toned to be doable by an appropriately leveled and geared group(6 people)or less. I have seen people with bot raids, but it's mostly overkill unless you just simply don't gear yourself and your original group of bots appropriately. I have also removed death touch from ALL npc spell tables.

Classic content: All of it is there, and complete. Just like live. Every mob that is the original version of a "fabled" mob it has a small chance to drop the fabled item.

Kunark content: All is there, and complete. Livelike. As with classic content the original versions of fabled mobs have the same small chance to drop the fabled item.

Velious content: All is there, and complete also, but I have added a little twist, and that twist is Sleeper's Tomb. Sleeper 1.0 and The Sleeper still sleeps..... In reality, it's an easy fix, so if anyone happens to want to see how awakening him would play out - go test it! I'll fix it when I wake up the next day to where someone else can experience the same thing. Oh! Fabled loot drops from original mobs here also. Same small chance. The 3 kings/lords of the 3 main factions drop the items instead of making the player do the quest. Small chance, but it's there

Luclin content: All is complete. Nothing really special here other than removing the need for bane damage from mobs like Emperor Ssra, and Lord Inquisitor Seru. Fabled loot from original mobs applies here as well. Quest rewards drop from the mobs here just as Velious.

Planes of Power content: All is complete with the exception of the Quarm encounter in which he will ONLY spawn for me with 1 head and have the appropriate loot table(i've copied the loot tables to every npctype of Quarm and still I get the same result. I've rewritten the quest multiple times to no avail, so I gave up and people will just have to deal with a single-headed Quarmdragon! =p Fabled loot applies to PoP as well.

LDoN content: LDoN Mistmoore is functional, but requires you to group with another PC, which means it requires a box, or someone else playing. You only have to have the other person to get the mission, then they can drop and you can go to solo town. Butcherblock gear is buyable, and is a good way to make money.

Gates of Discord content: I'm 80% with GoD. I'm missing a few npc spawns, loot tables, and spell tables. Mostly just bosses. Tacvi is 100% complete, and Txevu is as well, but I have not finished the Uqua Barxt encounter - to give you an idea.

Omens of War content: Everything except raids are complete here. Anguish is 100%, but Riftseeker King/Queen and MPG trials are not.

That is the overview.

I would like to find someone willing to help me with developing the rest of GoD and OoW and maybe from there DoN and DoDH. To me, this sounds awesome and I would play the shit out of it(as I do now =p)

Any feedback, suggestions, criticism, flaming, etc welcome. I just want additional perspective on how to make this server better, and more appealing to others. I'm not doing this for donations. I want to do this to have a community of people enjoy the game as much as I do by putting them in, what I think to be, a fun scenario.

P.S. I'm sorry for the cluster that is a non-word-wrapped wall of text.
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