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Old 03-15-2013, 09:21 AM
bad_captain
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Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
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Hmmm.. I'll try a longer recast spell and test on it. Maybe I only saw them being respected because the math worked out. I know the recast time is now being carried over ( before it was saved somewhere different than where it was accessed).

I'm glad the ooc regen thing is fixed. It actually is a better method of getting aggro anyway, I think, so it's good that was fixed.

As far as randomizing the merc's look, there is code in there to randomize hair, face, tattoos, eyes, etc, so maybe it just isn't being called at the right time or is being overwritten. The robes is a different thing (well, similar, but many different options), so it makes it harder to randomize I.E. you have to know the available texture values for each race. One live, they will change their armor or robe at certain levels, which is available in the code now. I just have 1 set in the database, but it could easily have more added. I suppose it could be changed to allow different textures to be selected from when the merc is created, but that may be more work than it would be worth. I'll check out the other random stuff and see why it's not working.
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