I removed the doubling of the strength factor & offense for ATK for mercs, and some extra stats added in during stat calculations (I still had bot racial/class stats being added in), which I removed.
I will look more into the attack issue, and see if I can get ATK to be a little more reasonable comparable to group content geared clients. At 50, the highest value in the DB is 1600 for melee DPS (1550 for tanks). At 65, these values are 2080 and 2015. Adding in STR & Offense twice would mean 600-700 extra attack at 65, not really a few thousand. Either way, the calculation will still mostly come out where the attacker's attack rating is significantly higher than the mobs defense rating (when using the NPCACFactor), as mob AC is fairly low, especially at those lower levels.
Anyway, hopefully that helps.
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