Bumping this thread. Wanting to let everyone know it was on hold for a minute due to real life problems (Involving Comcast being stupid about our internet, saying we didn't pay when we did... Needless to say, stupid.)
We're back up, and the only thing left is Spells to do. Expect to see it open soon!
EDIT; I forgot to add -- Spells are in need of being tested once I add them. I'll be adjusting hit points accordingly, this is meant to be a solo, but not solo server... Once you get full gear from Zone1 you should be able to kill bosses easier, the only boss that should prove to be an issue is the LAST boss of Zone1. Which is required to get into Zone2 (go figure, right?) I'll be testing spells out over the next couple days. It shouldn't take me more then my two days off (Tomorrow and the next day.) to get spells tested, and adjusted accordingly. Healing spells are done, and so are buffs. I rather like how I have them laid out. I will be making a buff bot in respective towns so people can have some buffs going into Zone1. Since we're allowing people to start out at a decent level. Mage spells are lower damage because your pets makes up for it. Necromancers, same thing. Enchanters on the other hands. YOU GUYS... I'm still at a lost with what to do with you. You tricky kids.

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EDIT2; I'd like to add that it's surprising the amount of spell editing that has to be done to custom servers - I'm not making it so you have 9127391273891273 spells. You have 3 spells when you start. Shield, Damage, and Gate as a Wizard. The three spells that are commonly used, dropped spells are like, Root, and snare and stuff. But three base spells. I PERSONALLY feel this will make things just a ton better... -- But yeah like I was saying I was editing spell costs, I set it to start at 150 mana doing 150 damage. I logged in my test wizard and I was oom before the mob was 50%... Adjusted it down about half, and going to test it now... It's just so weird...