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Old 10-06-2013, 01:57 AM
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knowom
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Join Date: Jun 2006
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Quote:
Originally Posted by Township EQ View Post
I actually agree with a lot of the people in this thread about you changing things when people have a problem.

I think if you can analyze how big of a problem each complaint is and act accordingly it will be better. Stick to what YOU want your server to be.. I know personally I would rather have 10 dedicated players on my server who play something that I made fully as I intended than 100 players playing something I changed for them an didn't agree with.

At the end of the day it's your server, it took Shards of Dalaya 8 months to get up to like 30 steady players online.. granted this community was a lot smaller back then, but you get the idea.
The bottom line is developers want to be happy all the time and players want to be happy all the time, but you can't always have it both ways and normally somethings gotta give double edged sword.

Drakiyth I think the biggest hurdle with balance was you just had too many classes templates to juggle. You can probably reuse the templates you made, but just narrow it down to one of your template types per class rather than a ton of fragmented subtle variations of very similar ideas. The fact that you have a bunch designed to pick from and go off could be great though as you could fine tune and narrow down your choices more easily. Less is more sometimes keep it simple keep it fun.
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