So my NPC is scaling weirdly, 31 health in the database, 8171 in the game, it spawns at 0% health and just stands there, slowly regenerating.

Does anyone else experience this? Is it due to a setting in npc_types, or should I look for an outside source?
EDIT: I just noticed that all mobs spawn with an extra 8140 health, even with #spawn Test_Mob 1 1 3 100000 it spawns with 108140.