Can DeathExpLossMultiplier be setup/tweaked to revert all your experience and levels back to 1 upon death?
I've been thinking about the possibility of like a EQ hardcore mode inspired by Diablo not sure on a name thought maybe "ReduxQuest" perhaps.
The game play itself inspired a lot by "Walking Dead" a nightmare train ridden zergfest group make up, alertness, and crowd control all very important. It wouldn't be restricted to simply zombies however, but rather all EVIL kill on sight mobs more dominantly undead types though Paladins & Clerics rejoice!
The breakdown gist of it would be as follows which I don't think would be too radical or inherently problematic to accomplish.
- Lose ALL levels and experience upon death.
- Keep items upon on death.
- The level cap would be either reduced or XP increased.
- Mob density increased exponentially.
- More linked and path mobs.
- Faster spawn rates.
- Towns not completely secure.
- 3 quality item tier levels of loot randomization to items gold, silver, and bronze. (with potential 4th titanium tier later down the road)
- Faction vs faction PVP. (possibility would need to gauge interest, but I feel the element of it would mesh kinda nice together)
It defiantly hinges on the answer to the question up top and overall interest feedback as well.
Does it sound like a fun challenging experience or too tedious burdensome and aggravating?