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Old 07-12-2014, 11:02 AM
Coenxai's Avatar
Coenxai
Hill Giant
 
Join Date: Dec 2013
Posts: 151
Question Custom server interest? Read inside.

I've been working on a server for the past few months, and I'm deciding on if I want to release it to the public when it's ready. It's purely a "for fun" project right now pending interested individuals. I'm curious as to if anyone would be interested in the following:

(Underfoot client, custom)
- Entirely custom spells & disciplines, quests, zone connections, tradeskills, aa's and npcs. The zones being used are all relatively new, and the connections are made to look very realistic.
- Scripted content that's challenging to solo players, groups, and raids.
- Mitigation, avoidance, taunt and threat have been re-coded with balance in mind. There's a better curve in progressing your character; You'll actually notice when you receive those armor class upgrades--especially your shield as there's shield block.
- Statistic points are actually valuable. There's no "creating your character wrong".
- A lot of class/race combinations have been unlocked. Want to be a dwarf druid? Go ahead. Want to be an ogre wizard? Well, you still can't currently as that sounds and looks silly, but you can be a barbarian paladin instead!
- No mercenaries or bots.
- Lore to support the world.
- Balanced classes with slightly favoring roles. For instance, you'd prefer a paladin tanking a caster over a shadowknight (Slightly better spell mitigation). However, if there's small adds that spawn or need to die fast, you'd prefer a shadowknight. (Slightly better snap aggro and damage.) The differences shouldn't exceed 10-20% effectiveness, and they always sacrifice something in return.
- Legendary item quest lines which will possess effects that will remain useful even after you upgrade the item.

The game is centered around convenience, fun, and difficulty. I don't ever want the game to feel too tedious, but I always want players to have something to accomplish. The first fifty levels will take between 10 to 50 minutes. This will help congregate players in a given level range for grouping. Plus, nobody enjoys the first levels when you don't have your spell lines--snooze fest! After that, it will take a considerable amount of time to level to 65 and acquire aa's.

If there's enough interest I will put more hours into developing. However, I don't want to deliver a broken promise as I feel the community receives enough of that. So as it stands, consider this a dream pending community support.

I'll happily answer any questions you may have about the server.
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