Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 01-21-2015, 06:34 PM
iluvseq
Sarnak
 
Join Date: Aug 2009
Location: Somewhere
Posts: 53
Default

That is true, on Live you didn't have to be 'moving' as in X/Y changing, but you did have to have a movement key pressed. Currently in EQEMU it just checks if you are in water and that's it. It also sets swimming to 100 at character creation, but I commented that out for my server

I'll test if this patch works for swimming against a wall...
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:55 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3