AA effects
Is there a way to make it so AA's that are classified as effects (passives) have stats other than base1 and base2. (Give them base,limit,max,formula).
My goal with this is essentially to make an AA to give increased accuracy/hit chance (184) to archery (skill type 7) however I could see turning this into giving them a buff like spirit of panther that creates a proc effect
Both of those require using the limit function.
OR something even crazier that there's a chance when you are hit that it spawns an invisible man holding that putrid looking effect (IT11519) 2 yards behind you that casts a 2 tick dot with initial damage. (11515 would probably also work)
The important thing is that is is always there!
Any help would be great. This might need to get moved <shrug>
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