Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 03-12-2015, 09:57 PM
Twilightmist
Fire Beetle
 
Join Date: Feb 2015
Location: California
Posts: 11
Default Player.pl and Player.lua - can they coexist?

I was playing around with global server wide quests last night, and wanted to run a simple test in player.pl to write some text when a character levels up. I named the file global_player.pl and put it in the global quest directory. There is a global_player.lua file in there already. When the character leveled, the text did not display. The code was your example sample player quest code:

sub EVENT_LEVEL_UP {
$client->Message(15, "You've leveled up, you are now $ulevel, perhaps you should go adventure elsewhere now.");
}

My question is, does only one of these files take presidence? I don't want to disturb the .lua file there because it looks like it adds adventure text I would like to see.

The reason for asking is my goal is to have a quest that scribes players spells when they level up. Is player.pl the place to put such a quest? Can someone suggest an alternative?

Thanks!
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:04 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3