Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 07-04-2015, 11:14 AM
rencro
Hill Giant
 
Join Date: Sep 2008
Location: So. California
Posts: 219
Default

I use this for simulating fruit being knocked out of a tree. it can be modified to accomplish what you like. The fun-stuff is happening in the Ground_Stuff function. Note: from my experience setting the z axis above ground level will cause the items to spawn in the air then float down to the ground.(but havent played with this since the gravity changes were made a few months back)

Code:
-- abe the abandoned custom

function event_spawn(e)
	e.self:SetRunning(true);
end

function event_say(e)
	if(e.message:findi("hail")) then
		e.self:Say("Lets just get this done.");
	end
end

function event_waypoint_arrive(e)
	
	if(e.wp == 1) then
		eq.unique_spawn(98051,14,0,661.77,-1774.69,3.78,78.5); -- spawns dillon
	elseif(e.wp == 2) then
		e.self:Emote("runs up besides you");
		e.self:SetRunning(false);
	elseif(e.wp == 3) then
		e.self:Emote("grabs a long bamboo pole from the hut.");
		eq.signal(98036,1,5000);
	elseif(e.wp == 4) then
		e.self:Say("Ok, I'm going to use this stick to knock down the ripe fruit, be ready to pick up any that fall to the ground, only the ripe ones will fall.");
	elseif(e.wp == 5 or e.wp == 7 or e.wp == 9) then
		e.self:Emote(eq.ChooseRandom("bangs his bamboo stick against the branches in the upper part of the tree.","raises his stick into the branches"));
	elseif(e.wp == 6) then
		e.self:Say("I see a couple dropping now, grab them up!");
		eq.create_ground_object(30619, 993.07, -1533.8, 34.59, 0, 30000);
		eq.create_ground_object(30619, 999.44, -1567.8, 45, 0, 30000);
	elseif(e.wp == 8 or e.wp == 10) then
		Ground_Stuff(e);
	end
end

function event_signal(e)
		e.self:Say("Let's go.");
end	

function Ground_Stuff(e)
	local xloc = e.self:GetX();
	local yloc = e.self:GetY();
	local zloc = e.self:GetZ();
	local RandomNumber = 0;
	RandomNumber = math.random(100);
	
	if(RandomNumber <=45) then
		e.self:Say(eq.ChooseRandom("Nothing.","Hmm..","Oh well.","On to the next one.","Moving right along"));
	elseif(RandomNumber > 45 and RandomNumber <= 75) then
		eq.create_ground_object(30619,xloc + math.random(-20,20),yloc + math.random(-10,10),zloc+25,0,15000);
	elseif(RandomNumber > 75 and RandomNumber <= 90) then
		eq.create_ground_object(30619,xloc + math.random(-20,20),yloc + math.random(-10,10),zloc+25,0,15000);
		eq.create_ground_object(30619,xloc + math.random(-20,20),yloc + math.random(-10,10),zloc+25,0,15000);
	elseif(RandomNumber > 90 and RandomNumber <= 95) then
		eq.create_ground_object(30619,xloc + math.random(-20,20),yloc + math.random(-10,10),zloc+25,0,15000);
		eq.create_ground_object(30619,xloc + math.random(-20,20),yloc + math.random(-10,10),zloc+25,0,15000);
		eq.create_ground_object(30619,xloc + math.random(-20,20),yloc + math.random(-10,10),zloc+25,0,15000);
	elseif(RandomNumber > 95 and RandomNumber <= 98) then
		eq.create_ground_object(30619,xloc + math.random(-20,20),yloc + math.random(-10,10),zloc+25,0,15000);
		eq.create_ground_object(30619,xloc + math.random(-20,20),yloc + math.random(-10,10),zloc+25,0,15000);
		eq.create_ground_object(30619,xloc + math.random(-20,20),yloc + math.random(-10,10),zloc+25,0,15000);
		eq.create_ground_object(30619,xloc + math.random(-20,20),yloc + math.random(-10,10),zloc+25,0,15000);
	elseif(RandomNumber > 98) then
		eq.create_ground_object(30619,xloc + math.random(-20,20),yloc + math.random(-10,10),zloc+25,0,15000);
		eq.create_ground_object(30619,xloc + math.random(-20,20),yloc + math.random(-10,10),zloc+25,0,15000);
		eq.create_ground_object(30619,xloc + math.random(-20,20),yloc + math.random(-10,10),zloc+25,0,15000);
		eq.create_ground_object(30619,xloc + math.random(-20,20),yloc + math.random(-10,10),zloc+25,0,15000);
		eq.create_ground_object(30619,xloc + math.random(-20,20),yloc + math.random(-10,10),zloc+25,0,15000);
	end
end
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:45 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3