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  #14  
Old 07-17-2015, 12:11 AM
Ketzerei84
Fire Beetle
 
Join Date: Jun 2014
Location: Norrath
Posts: 15
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Quote:
Originally Posted by knowom View Post
This could be used as like a base point idea to enable weak/normal/strong versions with 25%/50%/25% drop rate chances on items by expanding upon rare mob loot tables.
http://wiki.uosecondage.com/Item_ID

It's not so much that it's needed, but it is a potential way to enable players to enjoy the content that is there for longer periods and ease their way through it a bit more fluidly while lessening the dependance on servers needs for boxing/botting in order to do instead you'd have a avenue to farm locations longer, but be more rewarded for it overall and I think the real bread and butter of the game is the solo and group content while raiding is sometimes more challenging and can be fun it also can be more tedious to synchronize.
I agree with this to a certain extent. I found that the method behind raids in DoN was more suited to the 'current state of the game' as it were. There were 12, 18, 24, 42 and 54 man raids. Considering the state of eqemu, I propose retuning raids to be 18man appropriate. It isn't precisely 'classic' but it fits with a re-envisioned eq -progression atmosphere. I'd also retune group instanced content(admittedly it's not a thing pre-ldon) for 3 players instead of 6. This could easily be done by reducing mob hp only, while leaving abilities as they are. Making it challenging, but appropriate, for smaller teams.
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