3 Issues: triggers, zoning and hp bouncing
Good day.
Rather than start three new threads, I figured to combine these into one.
Also: I've searched each of these topics to try and resolve them on my own. I've found that giving the thread a title relevant to the issue is important.
I've pasted the issues below and added a brief explanation.
* I'm using old zones with a classic setting in mind, if what is written below doesn't make it seem obvious.
ToDo: things labelled '%trigger%', '%spawn%', etc. are showing up as untargettable human models - how to make invisible
I think I have done this before but it has been well over a year if I did. Noticed on titanium client.
* It's come back to me, I think. I need to change the race of these items to something invisible. After perusing akka's race viewer thing, I noticed race 73 seems to show nothing. I'll give that a shot and please correct me if I'm wrong.
* That did nothing and it was already a supposed invisible race. I'll work on something else and await your replies.
ToDo: Zoning into certain zones always places in the same location (NoRo to Efp, noro to oasis, oasis to noro, oasis to soro, soro to oasis)
Is this because of zone revamps?
ToDo: negative hp (ie damage) registering twice, briefly - possibly related to why mana regens 1 + 1 per tick
When in battle, an npc will strike, causing damage, and for a fraction of a second hp will dip down to, what appears to be, about double the damage inflicted. It happens too fast to take note of numbers. Sometimes the PC will be knocked unconscious only to quickly pop up and resume battle. It's kinda funny but also nerve-wracking.
Thanks
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