Interesting about unreal. I will keep that in mind. I don't buy the PR BS. Do you think if they dd use the unreal engine and dikumud code that they would tell anyone? lol that would destroy their entire company. I know how it works. Look at the history of linux and bsd and unix. That will tell you the truth of how things happen in the real world. They take unreal engine slap it on dikumud, jumble to code to hide their sources, then hire on people to make quests lol.
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EverQuest controversy[edit]
There was a minor controversy in late 1999 and early 2000 regarding whether the commercial MMORPG EverQuest, developed by Verant Interactive, had derived its code from DikuMUD.[18] It began at the Re:Game gaming conference in 1999, where the Director of Product Development for EverQuest, Bernard Yee, allegedly stated that EverQuest was "based on Dikumud". He did not specify whether he meant the code itself was derived from DikuMUD, or if it just had a similar feeling. Some attendees had understood it to mean the former and reported to that effect on Usenet.[19] After the Diku group requested clarification, Verant issued a sworn statement on March 17, 2000 that EverQuest was not based on DikuMUD source code, and was built from the ground up.[20][21] In response, the DikuMUD team publicly stated that they find no reason whatsoever to believe any of the rumors that EverQuest was derived from DikuMUD code.[22]
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