Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 01-30-2016, 12:54 AM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default Recent path node issue

I just started noticing this with the latest source, keep in mind my last update was January 2015. I notice that now when a mob is going along is pathing, not waypoints it will move past it's path node a bit like it is ghosting and then it will hit it's next one. I noticed it immediately when I started running the newest source. I am trying to go through mob_ai.cpp and look for any changes. I would think this is where it would reside. If anyone knows a specific change that was put in that would cause this please let me know.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:14 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3