sub EVENT_HATE_LIST {
if ($hate_state == 1 && $client && $client->GetLevel() > ($mlevel + 15) && $npc->GetEntityVariable("removed") != 1) {
$npc->RemoveItem(132522);
$npc->SetEntityVariable("removed", 1); #so it stops trying to remove the item when more people aggro it
}
}
simple and elegant
__________________
I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
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