Retain Spells on Death
I am new to all this and recently was able to get my server up and running but I have no idea how to make any changes. I would like to stop spells from disappearing from memory upon death. I found this in the forums but needed some help on where these file locations are and what I need to use to make changes?
Thanks in advance..
in the source, delete the following from attack.cpp:
Code:
if((GetClientVersionBit() & BIT_SoFAndLater) && RuleB(Character, RespawnFromHover))
UnmemSpellAll(true);
else
UnmemSpellAll(false);
Delete from client.cpp:
UnmemSpellAll();
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