Exploit in experience gain ??
Just curious if this is intentional in current development. I was using source code that was available from gitpull this month (Jan 13th)
I was doing some experience testing with a level 1 halfling in misty. I noticed that if I get the mob below 50%, then run for the guards
and let the guards kill the mob, not only do I get full experience for the kill, but can also loot the mob. I tried this out on several mobs.
I updated the source code from git last night (jan 25) and recompiled, but still getting same behavior. I personally don't have a preference
for that, as it creates an exploit for experience gain.
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