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Old 01-28-2003, 06:21 AM
Solaris
Fire Beetle
 
Join Date: Nov 2002
Posts: 22
Default EQAdmin 3.3 Notes/Bugs

For the most part this version seems more stable than previous ones. However, there are still a few bugs or things which are not implemented yet.

1. Item Visuals - Currently on initial load of an item with the new PoP visuals and partical effects all seem to be tagged as a Shin Tok visual. As long as no changes are made to these items it will remain as intended in eqlive. But, as soon as changes are made and implemented the item in EQEMU looks like a Shin Tok weapon.

2. Item Icons - The new PoP icons do not show up (visually) on selection but their corresponding #'s do show up.

3. GM Item Flag - This still does not work and never has to my knowledge. Once u click on add changes it drops the flag.

4. Spawns - With this version 3.3 this is the 1st time I have attempted to edit/add spawns. While trying to add a simple (orc) spawn in Oasis of Mar, the dot would not show on the map. This was tried with right-clicking and manual. While looking over everything to make sure there was no conflicts I noticed that everytime I tried to add a spawn to Oasis it overlapped (in reference I assume) with Acrylia Caverns as a spawn group. This added something like 20 - 30 spawns to acrylia caverns under a diff spawn group, all with improper creature location references. Once I deleted any of them all showed up as non existant.

Other Notes:
Since #wp has been implemented is there any way to add this to the Admin for use with the Maps like in Spawns? Since we cannot edit any mobs stats (ie str, dex, sta, agil, etc) is there any other way to make a mob like Statue of Rallos Zek triple hit for 1100dmg max? MaxDMG and MinDMG in the Admin do not seem to do anything since stats are hard-coded.
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