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Old 01-29-2003, 03:54 AM
Solaris
Fire Beetle
 
Join Date: Nov 2002
Posts: 22
Default Bugs in 4.2DR1

Things I have noticed so far in 4.2DR1 :

1. Race value above 298 is not supported for npc type spawns. Even when set using EQADMIN they show up as 255 New Tribunal in the Emu. In Plane of Storms I can set my own race to valid zone PoP models above 255 (ie 310 Relv the Mysterious) and even target him and change his race to this and he shows up correct but u cant get him to spawn with his correct model. To simplify this in the next release add code that allows us to set any mobs race/size to a permanent database entry/update.

2. Mob Casting does not seem to work properly. In the database u can set a variable AILevel [1 - 6] and get them to cast but the spells look to be hard coded to me? I can enter a new spell but the mob will not cast it. I tried using EQADMIN and SpawnED to change the spells but still no luck. Also some mobs were casting spells that did not show up in their spell slots under SpawnED or EQADMIN (illusions and pets).

3. Special Attacks are not programmed properly. Example 1- Enrage acts like an auto-riposte on any frontal attack and to the sides 45 deg or so i think it is. Currently in the EMU when MobA enrages the attackers attacks are completely blocked while MobA is riposting all attacks. Example 2 - Nearly all mobs over lvl 51 look to be summoning even if they are not programmed to under the Admin or SpawnED. This looks to be hard-coded.

4. Zone crashes upon entry after char selection screens sometimes. This drops one of the Boot5Zones windows leaving only 4 zones. When tried again for the same zone it works. From time to time this crash happens but is not frequent.

Also I read somewhere where the new #wp does not work as intended and actually leaves u with a messed up database but I havent messed around with it to confirm. These are all I noticed so far and as soon as I find more I will post them here for input.
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