Client dies with any dBase changes
Whenever I create any new items in the unused slots BELOW 32600, or change any portion of the database other than the character info, eqgame.exe crashes 5-10 seconds after i zone in, with the corresponding zone.exe giving an "unexpected packet" error. I am using Telmet's 4.2 DR2 with his 4.2 DR2 DB. I also got this error quite frequently when running 4.1 as well.
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