multiple triggers redux
			 
			 
			
		
		
		
		I posted this over in world building before I saw the new quest code.  I'm needing to set up a faction based trigger, something like this... 
 
if faction >= warmly { 
say hey, welcome to my home, charname } 
else { 
say you're unwelcome here.  I will now teleport you out. 
cast spell translocate on charname 
} 
 
is the faction check command still going to be the same and just nested within an if statement?  Thanks in advance. 
 
edit:  mostly asleep, lots of typos 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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