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Old 03-25-2003, 07:16 AM
TNT's Avatar
TNT
Fire Beetle
 
Join Date: Mar 2003
Location: West Virginia, USA
Posts: 10
Default Kaiyodo Spell Editor + ItemEditor from EQEmu

Hey, I'm having a little bit of trouble with these programs and my items.

I used Kaiyodo's Spell Editor to edit a spell (namely "Healing Yay!") what I did was copy Swift Spirit, to Healing Yay! remove the haste buff, and raise the attack buff up a bit. I renamed it and added it to a custom itemed I created with the ItemEditor that comes with EQEmu.

Now, my problem is this: In-game, my custom piece of armor says Effect: Edited SpellName Here (Worn) like I want it to be, #findspell finds the new edited spell, using #castspell 2189 (the number of Healing Yay! before I changed it) on myself will result in the new spell effects, but my item does nothing, it adds no attack, nothing.

I have a set of custom I've created for my GM character, and on two other pieces I am using Guide Journey (1212) and Can o' Whoop Ass (911) on them, they work perfectly. If I take of the piece of armor with the Guide Journey effect, I slow down, same with the other piece.

I've tried a few things to clear this up... and none have worked. I've tried copying Guide Journey/Can o' Whoop Ass in the spell editor to Healing Yay! and editing them since they work on items... no luck. I've tried changing the Formula Type, and other things on the spell editor to no avail.

Yes, I've checked the piece of armor that isn't working against the two that are for differences in settings and all three are the same except for the spell being used on each. (And well the itemID number.)

Am I doing something wrong in the process of editing the spell? Adding the effect to the item? I'm really stumped here...
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