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Old 03-06-2002, 04:44 AM
Nunnehi
Fire Beetle
 
Join Date: Jan 2002
Posts: 20
Default NPC Attack Coding

I was testing the Emu yesterday and I took a level 1 player, and attacked a Large Rat(level 1) in Qeynos. To my surprise, it hit me for over 7 points of damage.... EVERY time.

I believe in EQlive, they have a damage cap for each level. i've noticed it, and have done testing.

Max Cap Damage:

Level 1: 4dmg
Level2: 6dmg
Level3: 8dmg
Level4: 10dmg
Level5: 12dmg (add bash capability)
Level6: 14dmg
Level7: 16dmg
Level8: 18dmg (add double attack)
Level9: 20dmg
Level10: 22dmg
Level11: 24dmg
Level12: 26dmg
Level13: 28dmg
Level14: 30dmg
Level15: 32dmg
Level16: 34dmg
Level17: 36dmg
Level18: 38dmg
Level19: 40dmg

It goes up by 2 dmg every level all the way to 50. After 50, it becomes complicated, and I think the modifiers are different for each dungeon. Basically all NPCs on the main continent follow the standard +2 dmg per level. They all have the same attack% (that follow in the level category). I have no idea what they are.
I notice that when you have 10ac fighting a level 1, it's more apt to hit you for 4dmg more often. When you have ~30ac, it hits you for 1dmg alot more. You guys probably already know this, but if you don't, this is some info

I just wanted to let you guys know because I attacked a ghoul guk knight, and was hit for 180pts of dmg... where as their max should have been 92.
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Thanks,

Nunnehi
Systems Administrator
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