The other day while collecting data, I noticed something EQLive trainers do that EMU trainers dont do. Each time you train a point in a skill on live, it gives the You've become better at <insert skill>! (new value) that also displays when you increase the skill through use. I thought to myself, hey, that'd be a simple and neat addition, so here it is.
client_process.cpp - case OP_GMTrainSkill:
line 944, change:
Code:
if (gmskill->skillbank == 0x01) {
// languages go here
if (gmskill->skill_id > 25) {
cout << "Wrong Training Skill (languages)" << endl;
DumpPacket(app);
break;
}
cout << "Training language: " << gmskill->skill_id << endl;
IncreaseLanguageSkill(gmskill->skill_id);
pp.points--;
}
To:
Code:
if (gmskill->skillbank == 0x01) {
// languages go here
if (gmskill->skill_id > 25) {
cout << "Wrong Training Skill (languages)" << endl;
DumpPacket(app);
break;
}
cout << "Training language: " << gmskill->skill_id << endl;
IncreaseLanguageSkill(gmskill->skill_id);
pp.points--;
{
APPLAYER* outapp = new APPLAYER(OP_SkillUpdate, sizeof(SkillUpdate_Struct));
SkillUpdate_Struct* skill = (SkillUpdate_Struct*)outapp->pBuffer;
skill->skillId=gmskill->skill_id;
skill->value=GetSkill(gmskill->skill_id);
QueuePacket(outapp);
delete outapp;
}
}
line 983 change:
Code:
else if (GetSkill(gmskill->skill_id) >= 0 && GetSkill(gmskill->skill_id) <= 251) {
// Client train a valid skill
// FIXME If the client doesn't do the "You are more skilled than I" check we should do it here
IncreaseSkill(gmskill->skill_id);
}
To:
Code:
else if (GetSkill(gmskill->skill_id) >= 0 && GetSkill(gmskill->skill_id) <= 251) {
// Client train a valid skill
// FIXME If the client doesn't do the "You are more skilled than I" check we should do it here
IncreaseSkill(gmskill->skill_id);
{
APPLAYER* outapp = new APPLAYER(OP_SkillUpdate, sizeof(SkillUpdate_Struct));
SkillUpdate_Struct* skill = (SkillUpdate_Struct*)outapp->pBuffer;
skill->skillId=gmskill->skill_id;
skill->value=GetSkill(gmskill->skill_id);
QueuePacket(outapp);
delete outapp;
}
}